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Showing posts with label Marketers. Show all posts
Showing posts with label Marketers. Show all posts

Majority of Marketers Plan to Increase Mobile Budgets in 2013

A new study found 70% of marketers plan to increase budgets for mobile in 2013. But is this really necessary?

Scott Forshay, a mobile and emerging technology strategist for emarketing company Acquity Group, tells Mashable that mobile marketers do not need to increase their budgets, but rather should get smarter about their mobile strategies. In fact, budgets for mobile marketing could stay the same if more effective mobile campaigns are created.

“A lot of brands have spent far too much money on mobile applications,” he said

This year, mobile ad spending in the U.S. is expected to reach $2.6 billion. That includes spending on display, search and messaging-based formats. And another estimate shows mobile advertising on smartphones will be a $5.04 billion industry by 2015.

“Of that $2.6 billion spent, $2.5 [billion] of that was probably wasted,” Forshay said.

Brands are shifting their focus to on-the-go consumers who are attached to their mobile devices. And for good reason. “Our entire lives are stored on our smartphones,” he said. From photos to calendars to personal data — giving marketers a great opportunity to reach people like never before. But they have to do it right.

“Probably the biggest error brands have made as they venture into mobile is that they think mobile is the same thing they’re doing for the website, just down to a 4-inch form,” he said. In the past, ads have been unavoidable for consumers — billboards target people stuck in traffic (same with radio commercials), and TV ads were something viewers had to deal with to watch their favorite shows. Mobile is an entirely different medium where users don’t have to endure ads or marketing in most instances.

SEE ALSO: 3 Mobile Platforms Your Brand Should Leverage

“Mobile users are not tethered to a desktop. They need timely information to drive them into stores with positive purchase intent,” he said. Marketing on mobile devices will need to be timely, personal and contextually relevant (people expect their phone to be customized to who they are), in order to work.

But not all companies need apps, says Forshay.

“I think that apps work perfectly for some types of brands,” he said. “However, some companies jumped into branding too quickly just to keep up with the trend. Where I think apps can really provide value to consumers is when they provide functional utility.”

Forshay pointed to The Tiffany & Co. Engagement Ring Finder app as an example of smart marketing. The app helps men find rings. Since men are typically the customer of engagement rings, the app is designed to help easily navigate and create a ring.

“What they’ve done very effectively is not only the ability to view the catalog, but they took it a step further and provided a really functional piece — a jewelry sizer.” Men can sneak into their girlfriend’s jewelry box, grab a ring, place it on the smartphone screen while the app is in use and it can figure out her ring size. With GPS, users of the Tiffany & Co. app are directed to the nearest store.

“What they’ve done is taken a potentially anxiety-riden situation, and they’ve taken a lot of the guesswork out of that,” he said.

Brands that understand who is shopping and what problems they can address for the consumer are successful, Forshay added. He suggests brands take a step back to find out who their consumers are, if they’re using smartphones, and if the majority are using iOS or Android.

He also didn’t see much value in banner ads on things like Zynga games and some apps, citing the “fat finger principal.” In some studies, he says, it’s been shown that up to 76% of clicks on mobile banner ads are caused by an accidental touch.

Brands will have to get smarter “otherwise they’ll alienate their audience base.”

The study was conduced by StrongMail, an email marketing company, and presented by eMarketer. The survey gathered feedback from 802 business executives in a wide range of industries.

What’s the best mobile marketing strategy you’ve seen? Tell us in the comments.

Image courtesy of iStockphoto, TommL

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Second-Screen Engagement: The Marketer’s Holy Grail?

The Modern Media Agency Series is presented by IDG. Future tablet buyers favor Android! A global IDG Connect study found that over the next 12 months, 44% of IT and business professionals plan to buy an Android table, and only 27% plan to buy an iPad. Learn more about the study here.

One of the biggest advertising buzzwords to emerge out of the digital era — “engagement” — has a lot of loaded implications. In an advertiser’s ideal world, engagement would be as natural as breathing — inviting a potential consumer to shift from brand familiarity to brand interactivity, inching toward the point of purchase or, even better, the level of word-of-mouth ambassador.

While there are many strategies for capturing the magic of engagement, the world of the second screen looks to be the most promising. Just think about it: When was the last time you were without your smartphone or computer, especially while lounging at home in front of the television? Second-screen innovation naturally promotes a higher level of engagement, encouraging users to interact with brands via exclusive content or media. And many advertisers and media agencies know the value of that engagement — not to mention companies looking to raise brand awareness or drive sales.

“People have been open to the possibility of the measurements,” says Dean Donaldson, global head of media innovation at DG/Mediamind. “They’re looking for real-time — how many Facebook requests and how many comments we’re getting.”

But the big question remains: Is second screen the holy grail of interactive advertisement, or is it all hat and no cattle? Mashable spoke with Donaldson and other experts to dissect case studies for second-screen advertising to determine just how important the technique is to modern advertising.

It’s the advertiser’s role to develop proper vehicles that push the second screen to the forefront and entice audiences to interact. It’s easier said than done, especially when you consider the challenges of getting audiences to heed calls to action. However, according to Donaldson, the first step toward engagement has already been taken because of the nature of our modern viewing habits.

“We can talk about television being accessed by multiple screens, and therefore the need to advertise on multiple screens equally follows suit — but that doesn’t speak to the mediums working together,” says Donaldson. “The fact is that when you’re sitting in front of your television at home, we’re seeing data as high as 70% or 80% that we’re using a smartphone or tablet while watching a television daily.”

DG/Mediamind is innovating to tap into users who are active on second screens during television — especially when that user is interested in gleaning information from the show and looking up content on the web. Recently, Mediamind has been packaging specialized ad serving programs that specifically work for a TV company’s mobile app. In short, when a user turns on the app, the server pushes relevant advertisements that are based on the television program at hand — effectively mitigating the challenges that arise when motivating a potential customer to take the next step to engagement. Instead of putting the onus on the viewer to take a step toward second-screen extras and ecommerce platforms, the company has developed an app that delivers carefully timed and synchronized pushes of content while a user is watching television. Donaldson says the advertisements can be controlled at a core level with the broadcasting system, and they can provide amazing depth to already-present advertisements.

“We have ways of streamlining that process and help advertisers by saying, ‘Look, it’s not just about seeing the car. They can see the car, spin the car around, see what it looks like in their favorite cover, see what their local dealer is, see what special offers are near where they’re located and book a test drive without ever going to your website because it’s there in the app,’” Donaldson explains.

Of course, bringing the content to the audience is one way to increase that ever-elusive engagement level and even perhaps move them to the point of purchase. Donaldson says that while the system has been implemented in just a few campaigns, including the UK’s Million Pound Drop, feedback has been very positive — and promising.

“When you’ve got something like 150,000 consumers playing Million Pound Drop at home, nearly 20% watched the full three-minute video we pushed to them on their laptop,” Donaldson says. “Three minutes is a long time!”

The product is theoretically the most important piece of developing a thorough multi-screen experience. After all, what’s the point of an engaging second-screen tie-in if it doesn’t drive a sale? It’s not an easy feat, especially for a soup-to-nuts boutique ad firm, like Conversation Agency.

“The challenge is really attention span and options,” says Frank O’Brien, CEO of Conversation. “With attention span, the creativity in advertising has gotten lost to an extent because people aren’t willing to invest 30 seconds to watch a TV spot or in some cases three seconds to view a banner ad. Everything has become hyper-targeted, and there’s no option to do something other than a commercial.”

It’s the agency’s creativity that captured PopChips’ attention on AMC’s The Pitch, wowing the company with its “Year of Pop” campaign, which integrates interactivity with not only multiple screens, but the physical world. Now in its roll-out process, O’Brien says the aim of the campaign is to create a long viral video, turning the notion of what makes viral upside down. Submitted video and photos, culled from point-of-sale areas in-store and outdoor areas for PopChips, will be condensed into a 30-second campaign spot to air on a major advertising playground, such as the Super Bowl.

“We’ll send out an email and say, ‘Hey, did you see yourself at the Super Bowl?’” O’Brien says. “They’ll go online, find themselves in the video and proceed to share it out through social media saying, ‘I was in a Super Bowl spot!’”

O’Brien says he’s excited for the campaign because of its total integration of not only multiple screens, but the physical world as well. Instead of relying on an audience to simply move from the couch to the computer (or reach for a mobile device), the campaign makes participants ambassadors for the brand from the get-go with physical touchpoints and interactivity. From there, the engagement only increases further. But, it’s not without its challenges.

“In a traditional sense, we hope we achieve the objectives of the brand,” O’Brien says. “I think the toughest thing is getting people to take that action, because convergence from online to offline is very hard to get.”

Yes, television needs the second screen, too. Instead of viewing calls to other screens as a deterrent to their product, channels are reaching for the second screen not only to keep the audience engaged in shows on TV but also to drive them to other properties. Game Show Network relies on the second screen to foster a symbiotic relationship between its television programs and its online gaming platform, GSN.com. But even though the brand is unified, the channel faces challenges in fostering that bond with the website.

“We will do math and modeling to determine where we should best orchestrate the experience for fans of GSN, and we’ve found context is key,” says Christian Meyer, SVP/GM of GSN digital. “When you’re watching Wheel of Fortune, that game is what’s promoted, so it’s not always the case that you can take that cross-promotion message — we’ve experimented.”

In order to turn viewers into gamers, the channel has employed some novel techniques that utilize the resources that come from a fully cooperative TV platform. In addition to promoting prize packages and special tournaments on the channel, GSN has explored the world of play-along programs — where users can tune in and engage in the game in real time or switch on at a special time for live engagement.

“Bingo Blitz is a game online that has a punctuation mark on television — you can go and pick your cards online and then we draw live,” explains Peter Blacklow, EVP of GSN digital. “That one has been successful partly because of the nature of asynchronous play. They can play and participate whenever it’s convenient for them, and the tune-in is very sharp and crisp, so we can align around a specific objective.”

Why all this drive toward online? For GSN, gaming is another valuable revenue stream. Blacklow says that an ideal use situation for GSN.com, a “risk and reward” gaming website, is to convert lean-forward users into engaged gamers and contestants. And in pushing them to the “risk and reward,” Blacklow explains that it feeds into the primary monetization of the website, which is micro-transactions in the form of tokens. In short, GSN sees the operation a success from the ecommerce perspective.

“It’s hard to get numbers in the 9 or 10 figures of consumers to do anything cross-platform,” Meyer says. “But if you’re in the business of ecommerce, and you’re trying sell people on deeper engagement and monetize the eyeballs in a better way, you don’t need as many people to make it a successful program.”

Series presented by IDG The Modern Media Agency Series is presented by IDG. Future tablet buyers favor Android! Apple may lose its huge lead over Android in the tablet market, according to a global IDG Connect study. Research shows that over the next 12 months, 44% of IT and business professionals plan to buy an Android tablet, and only 27% plan to buy an iPad. This study also reveals the amount of time tablet owners use their devices for work and how the rise in tablet usage will impact IT and business. Learn more about the study here.
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5 Key Changes to the New Facebook Page Marketers Need to Know

Last year Facebook changed the design and user interface for the Facebook personal profiles.  They introduced key features such as the new timeline and a large area at the top for a photo or image in a banner format.5 Key Changes to the New Facebook Page Marketers Need to Know

These changes were an indication of what was to come for the Facebook brand and business “Pages”.

Last week Facebook announced that the new design for “pages”was indeed a reality and all businesses will need to adapt their Facebook “Page” to  the new design and functionality by March 31.

If you want to change it before that time then you can, but remember in less than 30 days all Facebook “pages” will be moved over to the “New” design.

So what are the key changes and what are some of the implications for marketers?

The new design and user interface provides a much bigger area for displaying a compelling image that can highlight the business brand. The format will now be two columns that will reflect the evolving story of the brand over time.

This image area now measures 850 by 315, so you will need to create images that work with that space.

Their terms of use for these images do not permit you to include prices or promotional information, contact info, calls to action or references to any Facebook features such as “Like’ or “Share”

Coca Colas Facebook Page Cover Image

Businesses will now be able to communicate with private messages with their fans and users. What this means that previously public conversations with users can now be done in private if required.

This will allow a more intimate engagement with customers and prospects. This feature can be turned off if required.

Private messaging now on Facebook pages

In the current design which will be superseded at the end of the month you were able to set a default landing page. This allowed the administrator of the page to control what page appeared as your default Facebook landing page. This means that practice of “Fan gating” pages to garner more organic “likes”  will not be able to be done any more by driving people to that custom tab.

All tabs were visible with the old design on the left hand side of the Facebook page previously you were able to put your custom tabs. The implications of this is that  you will need to choose wisely which tabs you want to place here.

The photos tab is not able to be moved or changed but you can control which of the other 3 tabs you want to feature including icon images.

4 Facebook Tabs are now visible

You can now “pin” content that you want to appear at the top of the “Timeline”. This will allow you to feature content such as blog posts, images or calls to action in this prominent position.

This is indicated by the the yellow “marker at the top right.

Featuring content and pinning it on Facebook

So what do you think about the new changes?

How will you adapt your Facebook page to the new design and functions?

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Image by sherifer22


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The Marketers Guide to Pinterest – Infographic

Humans are extremely visual.

The Marketers Guide to Pinterest - Infographic

We experience life visually and the role of photos, images and videos in our life is evidenced by the sheer quantity (250 million a day) of photos of friends, family and cute dogs that are uploaded to Facebook every day .

I remember returning from the annual summer holidays and my father would invite all our friends over to view the photos and videos that he had taken on the yearly trip.

The visual record of the trip was a vital part of the the sharing of the stories and experiences that had occurred in our family travels.

Photos are highly engaging and the rise of Pinterest to become the 60th most visited site in the US last month provides more data to verify the attractiveness of beautiful images on this visual pinboard social media network site.

Well according to the numbers it appears that women are the largest participants at 87%.

Females 25-34 – 27%Females 35-44 – 29%Females 45-54 – 24%

So I would suggest to the males who read this blog that if they want to to hang out with smart, intelligent and attractive women then they need to look no further than Pinterest!

It was in 2010 that Facebook passed Google for the first time in time spent on site.

What is more telling is to compare the amount of time that the average user spends per month on the other social networks as a comparison measure of the level of engagement.

Facebook is the most engaging site on the planet at 405 minutes per monthPinterest and Tumblr are equal in second place at 89 minutesTwitter comes in third at  21 minutesLinkedIn – 17 minutesGoogle Plus – 3 minutes

All these numbers and demographics are great for marketers to know when it comes to demographic targeting and engagement levels.

Marketer's Guide To Pinterest: Pin It To Win It [infographic by MDG Advertising]

Infographic by MDG Advertising

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