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Showing posts with label Zynga. Show all posts
Showing posts with label Zynga. Show all posts

Game Over, Zynga? Stock Down 40% After Poor Earnings

Zynga reported its second quarter earnings Wednesday and the results aren’t good, falling short of analyst estimates for both revenue and earnings per share.

This is only Zynga’s second quarter as a public company and after tepid first quarter earnings, the company needed a win. That didn’t happen. The stock is down nearly 40% after-hours trades at the the time of this writing.

Looking at the results, its hard to find any bright spots for the social gaming giant.

Revenue was $332 million, up 19% year over year, but falling short of analyst expectations. Moreover, bookings were down 8% compared with the first quarter of 2012.

Zynga also reported a net income loss of $22.8 million, thanks in part to a $95.5 million stock-based expense.

The company reported a diluted earnings per share (EPS) loss of ($0.03) for the second quarter and a non-GAAP (generally accepted accounting principles) EPS of $0.01.

Zynga also adjusted its outlook for the rest of 2012 in order to “reflect delays in launching new games, a faster decline in existing web games due in part to a more challenging environment on the Facebook web platform, and reduced expectations for Draw Something.”

The Facebook revelation is interesting, as it could indicate either increased competition on the platform or larger monetization problems on Facebook itself.

Facebook stock is also down about 6% in after-hours trades. Facebook announces its first earnings as a public company on Thursday.

What do you think of Zynga’s dismal stats? Has the bubble burst? Let us know in the comments.

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EA’s The Sims Social has stolen millions of players from Zynga

Electronic Arts came out of nowhere when it launched The Sims Social on Facebook. The social game that simulates human life took off like wildfire, surpassing FarmVille and closing in on Zynga’s most popular game, CityVille. Now Raptr, the social network for gamers, has revealed some interesting data about just who is playing The Sims Social. As suspected, many of the players came from Zynga.

The majority of The Sims Social’s user base are Zynga players, according to data collected from 10 million people on Raptr’s gamer social network. EA’s own social games and The Sims 3 accounted for only 15 percent of the total players of The Sims Social. Zynga players, on the other hand, account for 50 percent of all of The Sims Social players. About 30 percent came from other social games, and 5 percent came from World of WarCraft.

The Sims Social is now the No. 2 game on Facebook with 66 million monthly active players, compared to 76 million for CityVille, according to AppData. If roughly half of those players came from Zynga, we’re talking about close to 33 million users. Of course, not every single one of the Zynga players has quit playing a Zynga game in order to play The Sims Social. But CityVille has dropped from more than 100 million players.

Worth pointing out: The Sims Social has gained quickly on CityVille, but the rate of gain has slowed down dramatically recently. The latest Appdata information in recent days shows that CityVille is holding strong now.

The first trick in EA’s playbook, according to Raptr’s analysis, was that it successfully marketed the game to EA’s existing fans, including 10 million players of The Sims 3 game and 36 million social game players. More than 30 percent of The Sims 3 players are playing The Sims Social. But more than 60 percent of EA-Playfish fans of Restaurant City and Pet Society are also playing The Sims Social. That’s an impressive conversion rate, and it doesn’t hurt that EA has sold more than 140 million Sims games.

EA is enjoying a lot of success, now that it has more than 100 million monthly active users, more than double what it had just a few months ago. But EA is also cannibalizing its own social games. The average percent loss of total play time per week since the launch of The Sims Social in August has been heavy. The Sims 3 has seen its play time drop by 50 percent. Bejeweled Blitz from PopCap has declined 20 percent, and Pet Society has declined 50 percent. CityVille play time, by comparison, is down only 10 percent, while Zynga’s FarmVille is down around 25 percent and Zynga’s Empires & Allies is down about the same.

Prior to the launch of The Sims Social, EA had a terrible record in social games. In 2010, it purchased Playfish for as much as $400 million. That gave EA access to a team with proven expertise in social games. They applied their skills to The Sims Social. Now EA’s numbers are looking pretty good in terms of engagement, or how much time users spend in the game.

On average, users play The Sims Social for 4.95 minutes a session. They play eight sessions per day, 19 sessions per week, and 39 sessions per month. Zynga players, meanwhile, play 4.95 minutes per session, eight sessions per day, 20 sessions per week, and 34 sessions per month. EA’s social games that are based on console franchises (such as Dragon Age Legends and Madden NFL Superstars) have longer play sessions but fewer return sessions.

In fact, only 5 – 24 percent of EA’s players for its FIFA 11 hardcore soccer game converted to play FIFA Superstars on Facebook. And only 24 percent of Dragon Age 2 players converted to play the social game Dragon Age Legends. That is far below the 34 percent of The Sims 3 players who converted to The Sims Social. That’s one reason EA’s social games based on hardcore franchises only had about 1 million to 4 million monthly active users.

EA has a lot of new hope now that it has acquired PopCap Games (for at least $750 million). PopCap has a number of casual titles that can be converted to social games on Facebook. About 59 – 79 percent of the players for popular PopCap casual games are also playing social games on Facebook. Roughly 60 percent of Plants vs. Zombies players — a big PopCap franchise — are also playing social games. So PopCap’s audience  should be easier to funnel from casual web site games to social games. With PopCap, Raptr concludes, EA is poised to have strong follow-ups to The Sims Social.
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Mark Pincus, a potential multibillionaire, finally takes center stage at Zynga (video)

Mark Pincus, chief executive of Zynga, has been out of the public eye for months, mainly due to regulatory restrictions on what CEOs of companies filing for initial public offerings can say in public. But yesterday, he finally got on stage for Zynga’s big games rollout.

Clearly, Pincus was careful to avoid saying anything that would derail the social game company’s IPO (if that IPO happens, he could become a multibillionaire). So his appearance  had to be a carefully planned event. He made no financial projections, and he focused on Zynga’s upcoming games and its goal of “connecting the world through games” that are played on any platform by everyone.

It’s been so long since Pincus has talked that it’s worth making some observations about what he said on stage and how he performed in front of the bright lights.

He hasn’t always been careful or scripted in the past. He is naturally folksy, casual and down to earth when he communicates on stage. And his talk yesterday didn’t seem scripted, although it probably was scrutinized by the company’s lawyers.

He started out with a story about the good old days at Zynga in 2007, when the company first started making games for Facebook. He said the team hired some students from the Culinary Academy across the street to create food in the company’s small headquarters. One of those students, Amelia, later became the fictional head chef in Zynga’s Cafe World game, and she’s now the head chef in Zynga’s sprawling new San Francisco headquarters for 1,700 employees. (The company has 2,500 employees worldwide.)

Pincus described how the team took the old Sega headquarters and converted it into a cool space that Zynga employees affectionately call the “doghouse.” At that point in his talk, he asked the crowd of journalists to turn around and look up. There, up on the upper balconies of the building were Zynga’s employees by the hundreds (pictured right). It was a moment when Pincus could recognize the efforts of his staff. He apologized to them for taking away their cafeteria for the day and asked them to go out for an expensive lunch.

Pincus laid the groundwork for all of the presentations by senior Zynga executives. He allowed each domain expert to get on stage to describe their own games. When he introduced the company’s chief operating officer, John Schappert, who was recruited away from Electronic Arts, he said Schappert had fulfilled Pincus’ goal of finding his own replacement. Pincus said hiring Schappert to run the game operations allowed him to focus on helping Zynga employees become entrepreneurs in their current jobs.

Pincus said, “We challenge ourselves every day to … get you guys to play. You are busy. You are on the move. You don’t have time to sit and play games. But we really think play is this macro theme and activity that we all need to fit back into our lives. Everything behind what we are building is this mission to build a platform for play.”

He added, “We are not trying to be a company that is making the next hit game. We would be happy to create the next hit game. But we are trying to do something broader than that. We are trying to have this experience make up a platform for play.” He said Zynga is trying to inspire “socialness,” or getting you to create many more friend connections. He said Zynga is tracking how well teams do at getting you to connect with people in meaningful ways.

Pincus said Zynga’s basic design principles focus on the FTUE, or first-time user experience. The best opportunity for Zynga to make an impression on a player is in the first three clicks of a game. He said that in casual games, you have to sell the player on the whole game in the first three clicks and that five to 15-minute experiences of playing should “feel like a meal.” You shouldn’t have to change your routine for Zynga’s sake.

He mentioned that one new initiative, Zynga Direct, which the company has been working on for two years. It’s a platform for creating more social interactions around Zynga games played on the web or on mobile devices. But he didn’t go into much detail.

Schappert later described Direct, dubbed Project Z, as an online destination where Zynga players can go to play Zynga games. Schappert said Project Z was a “social gaming playground,” where players could play under their own gamertag names. But he didn’t go into much detail, either. In fact, Zynga probably left that initiative shrouded a bit too much in mystery, as a number of the press left the event confused.

Pincus closed the event saying that Zynga is committed to one vision that hasn’t changed since the founding: ”We want to be the biggest macro bet on social gaming.”

“We believe that this is the way everyone around the world will want to embrace play in their lives,” he said. “We know it is early. We know it is primitive.” He said social gaming will come to life in the next few years and will become more mobile, so that you will get something like a World of Warcraft experience in five or fifteen minutes.

All in all, Pincus communicated the company’s vision and came off as personable. But he didn’t fully succeed in providing answers to questions that his own presentation raised.
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