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Showing posts with label Finally. Show all posts
Showing posts with label Finally. Show all posts

Angry Birds Land finally launches in Finland

Rovio of Finland has certainly come up with a hit of game with the Angry Birds franchise, and here they are with their latest launch, the Angry Birds Land which recently opened up within Sarkanniemi Amusement Park itself in Tampere, Finland. This is officially the first theme park of its kind that is based on the Angry Birds franchise, going great lengths to show just how far the addictive smartphone game has become. Of course, we did hear about an unlicensed Angry Birds park appearing in China last year, but this is the real deal here in Finland.

According to Sarkanniemi Adventure Park CEO Miikka Seppala, “We wanted to create a unique themed area and associate it with a strong and well-known brand.” I guess they have pretty much cornered the market in terms of a well known brand, as the Angry Birds franchise too, will be going through the paces in being developed into a major motion picture. Would you prefer going to Disneyland or the Angry Birds Land?

Source

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Petman – Finally A Robot That Looks Like Terminator (video)

With human-like movements, PETMAN will help the military assess the performance of their chemical protection suits.

Look out cute and cuddly Nao. Get out of the way ever-attentive Asimo, a new robot’s on the march and he can smash both of you and your girly-man voices with his pinky – if he had a pinky, that is, or even hands for that matter. The Terminator-looking PETMAN even has a red light to stare down its soon-to-be roadkill. As it walks, it carries its six-foot, 180 pound frame with an imposing swagger. It can run, do push-ups, and perform other movements with an impressive likeness to the human motions it’s supposed to emulate. The tough guy even keeps its balance when pushed from the side.

PETMAN is Boston Dynamics’ test dummy – Protection Ensemble Test Mannequin – for the military. No, they’re not creating an army of Terminators to replace our troops, but using it to test chemical protection suits for soldiers – at least that’s what’s being widely reported. I couldn’t find the specific DARPA program, and while Boston Dynamics says PETMAN will perform “suit-stressing calisthenics during exposure to chemical warfare agents,” one has to wonder if there are bigger plans for the robot than a chemical bath. Part of a $26.3M program, the advances gleaned from PETMAN could benefit DARPA’s RE-NET program that’s developing neural interfaces for prosthetics. Or we can get really conspiracy theorist here and say DARPA’s hoping to one day put a gun in PETMAN’s capable hands, and eyes on its head, laser-sighting, night vision…anything a kick butt robot soldier might need to crush the enemy. For the time being we’ll let DARPA stick with their chemical suit story. But we know better than that, right?

Boston Dynamics made it a point to build a robot that reproduced human movements with a high degree of realism so that the suits could be accurately evaluated. When fitted with the suits, PETMAN will actually have a physiologic control apparatus to control temperature, humidity, and – get this – sweating. In lieu of volunteers who would readily report that the quinuclidinyl benzilate did in fact get a bit under his collar, I’d say PETMAN will come in quite handy. Watch PETMAN flex its muscles in the following video.

Boston Dynamics specializes in building robots which are heavy duty enough to lend a helping hand to our soldiers on the battlefield. They recently trotted out Alpha Dog, the four-legged robot meant to be the soldier’s best friend by shouldering his gear up to 400 pounds across rough terrain. Like Alpha Dog, PETMAN is being built for DARPA. It took Boston Dynamics 13 months to design the anthropomorphic robot and another 17 months to build it.

I can see it now.

A chemical wave come crashing down on PETMAN, melting its suit and exposing its unearthly metal skeleton underneath. For a moment the robot is down, motionless…then…the red glow flickers back to life, and begins to brighten….

[image credits: Boston Dynamics]
[video credits: Boston Dynamics via YouTube]
images: Boston Dynamics
video: Boston Dynamics

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Swype Finally Adds Automatic Updates and Saved User Dictionaries to the Gesture-Based Android Keyboard [Updates]

We love the non-traditional Swype keyboard for Android, but it has a few major annoyances—namely with the installation process of the free beta. Today's update fixes most of those problems, letting you update Swype automatically without losing any of your settings.

Previously, every time Swype came out with an update, you had to uninstall Swype, re-download the Swype Installer, then install Swype using the installer. Now, once you install the newest version, you can get rid of that Swype Installer entirely. Swype will notify you when a new version comes out and will update itself, without any uninstallation. It'll also save your dictionary and settings, so you don't have to re-add your name, favorite swear words, or leet speak to the dictionary every time you get a new version. Hit the link to see what other minor changes have come to Swype, and to get the new version for your phone.

Swype Beta is a free download for Android phones running 2.0 and up.
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Apple iOS5 Is Finally Here…Slapping Us In The Face

Apple has finally released their mobile operating system and like true monkeys we flocked to iTunes to download the new savior. The reality is that they jacked all the things that made other mobile operating systems cool and flipped it in true Apple fashion. Funny thing is we all act like we don’t notice. Love it.

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Mark Pincus, a potential multibillionaire, finally takes center stage at Zynga (video)

Mark Pincus, chief executive of Zynga, has been out of the public eye for months, mainly due to regulatory restrictions on what CEOs of companies filing for initial public offerings can say in public. But yesterday, he finally got on stage for Zynga’s big games rollout.

Clearly, Pincus was careful to avoid saying anything that would derail the social game company’s IPO (if that IPO happens, he could become a multibillionaire). So his appearance  had to be a carefully planned event. He made no financial projections, and he focused on Zynga’s upcoming games and its goal of “connecting the world through games” that are played on any platform by everyone.

It’s been so long since Pincus has talked that it’s worth making some observations about what he said on stage and how he performed in front of the bright lights.

He hasn’t always been careful or scripted in the past. He is naturally folksy, casual and down to earth when he communicates on stage. And his talk yesterday didn’t seem scripted, although it probably was scrutinized by the company’s lawyers.

He started out with a story about the good old days at Zynga in 2007, when the company first started making games for Facebook. He said the team hired some students from the Culinary Academy across the street to create food in the company’s small headquarters. One of those students, Amelia, later became the fictional head chef in Zynga’s Cafe World game, and she’s now the head chef in Zynga’s sprawling new San Francisco headquarters for 1,700 employees. (The company has 2,500 employees worldwide.)

Pincus described how the team took the old Sega headquarters and converted it into a cool space that Zynga employees affectionately call the “doghouse.” At that point in his talk, he asked the crowd of journalists to turn around and look up. There, up on the upper balconies of the building were Zynga’s employees by the hundreds (pictured right). It was a moment when Pincus could recognize the efforts of his staff. He apologized to them for taking away their cafeteria for the day and asked them to go out for an expensive lunch.

Pincus laid the groundwork for all of the presentations by senior Zynga executives. He allowed each domain expert to get on stage to describe their own games. When he introduced the company’s chief operating officer, John Schappert, who was recruited away from Electronic Arts, he said Schappert had fulfilled Pincus’ goal of finding his own replacement. Pincus said hiring Schappert to run the game operations allowed him to focus on helping Zynga employees become entrepreneurs in their current jobs.

Pincus said, “We challenge ourselves every day to … get you guys to play. You are busy. You are on the move. You don’t have time to sit and play games. But we really think play is this macro theme and activity that we all need to fit back into our lives. Everything behind what we are building is this mission to build a platform for play.”

He added, “We are not trying to be a company that is making the next hit game. We would be happy to create the next hit game. But we are trying to do something broader than that. We are trying to have this experience make up a platform for play.” He said Zynga is trying to inspire “socialness,” or getting you to create many more friend connections. He said Zynga is tracking how well teams do at getting you to connect with people in meaningful ways.

Pincus said Zynga’s basic design principles focus on the FTUE, or first-time user experience. The best opportunity for Zynga to make an impression on a player is in the first three clicks of a game. He said that in casual games, you have to sell the player on the whole game in the first three clicks and that five to 15-minute experiences of playing should “feel like a meal.” You shouldn’t have to change your routine for Zynga’s sake.

He mentioned that one new initiative, Zynga Direct, which the company has been working on for two years. It’s a platform for creating more social interactions around Zynga games played on the web or on mobile devices. But he didn’t go into much detail.

Schappert later described Direct, dubbed Project Z, as an online destination where Zynga players can go to play Zynga games. Schappert said Project Z was a “social gaming playground,” where players could play under their own gamertag names. But he didn’t go into much detail, either. In fact, Zynga probably left that initiative shrouded a bit too much in mystery, as a number of the press left the event confused.

Pincus closed the event saying that Zynga is committed to one vision that hasn’t changed since the founding: ”We want to be the biggest macro bet on social gaming.”

“We believe that this is the way everyone around the world will want to embrace play in their lives,” he said. “We know it is early. We know it is primitive.” He said social gaming will come to life in the next few years and will become more mobile, so that you will get something like a World of Warcraft experience in five or fifteen minutes.

All in all, Pincus communicated the company’s vision and came off as personable. But he didn’t fully succeed in providing answers to questions that his own presentation raised.
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New smartphone ultrasound device is (finally) available

In February 2011, Mobisante got the green light from the U.S. Food and Drug Administration for its mobile, smartphone-powered ultrasound device. It took the medical device startup another eight months to meet the various FDA guidelines, but now its MobiUS SP1 Ultrasound System is finally available for commercial sales starting this month.

The medical device industry is itching to go mobile, but first it has to get the Food and Drug Administration to pick up the pace. For Mobisante, the process has dragged on for so long that its $7,495 ultrasound system ships with a Toshiba TG01 touchscreen phone running Windows Mobile 6.5 — a device that was originally released in 2009. Businessweek magazine reports the FDA is overhauling its policies on mobile device regulation sometime next year, but until then mobile medical device makers must continue to jump through hoops, slowly.

These types of small medical scanning devices with Wi-Fi and cellular connectivity can be taken into the field, are more affordable and easier to operation than full-sized machines, and images can quickly be shared with other medical professionals at far away locations. Captured images are small, a maximum of 480-by-480 pixels — enough for mobile usage but not a replacement for traditional ultrasound machines. The smartphone can store up to 8GB of images and they files be uploaded over a Wi-Fi or cellular connection, or offloaded via USB.

Because the imaging device connects over USB, the company has not been able to work on a compatible version for iPhones, iPads or Android devices, though Mobisante does hope to expand to medical tablet devices such as Panasonic’s ToughBook in the future, according to MobileHealthNews.

The Redmond, Wash. based startup is going up against much larger manufacturers. GE makes the VScan mobile, a $7,900 portable ultrasound device that looks like a large Motorola Razr flip phone. Siemens sells its Acuson P10 ultrasound system for $8,499.
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