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Showing posts with label center. Show all posts
Showing posts with label center. Show all posts

First Orion spacecraft arrives at Kennedy Space Center

NASA is planning the first test of the new Orion spacecraft for 2014. One of the preparations for the test flight is actually getting the Orion spacecraft to the Kennedy Space Center in Florida. On Monday of this week, the first of the next-generation Orion spacecraft arrived at Kennedy. Orion is NASA’s first manned spacecraft since it retired the shuttle fleet last year.

Orion is designed to ferry shuttle astronauts not only into low earth orbit, but to nearby asteroids and possibly even to Mars. NASA is using private companies, like SpaceX, that can ferry supplies and astronauts to the ISS. That frees up NASA’s manpower to focus on the goal of getting a human to an asteroid by 2025. NASA also has a goal of getting a human to Mars by the 2030s.

NASA plans for Orion’s first test flight will see the capsule fly 15 times higher than the ISS, to roughly 3600 miles above the Earth’s surface in 2014. That flight test is being called Exploration Flight Test-1 and will use NASA’s next-generation rocket booster dubbed Space Launch System rocket. The Orion capsule is the future of NASA’s manned space program.

[via PC Mag]

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D-Link MovieNite Plus turns your living room into an entertainment center

After a particularly long and hard day at the office, it makes perfect sense if you want to wind down and just chill at home, put your legs up on the sofa, and relax without thinking about any particular work-related item. Of course, there are many ways of doing so, and while some prefer to indulge in a hobby that requires active participation such as painting or carving, others prefer passive entertainment – such as listening to music or watching movies. If you happen to fall under the latter, then you might sit up and take notice of D-Link’s latest release, the DSM-312, otherwise known as the D-Link MovieNite Plus if you are looking for a more memorable name,

The D-Link MovieNite Plus is capable of offering consumers more entertainment options straight to the TV, transforming just about any evening in your living room into a movie night. The robust device known as the MovieNite Plus enables you to stream an endless amount of the latest movies and TV shows, and your eyes will definitely be pleased to view the streamed movies at 1080p HD video quality, in addition to being able to enjoy music right on the comfort of your TV as well. Not only that, content from VUDU, Netflix, YouTube, Facebook, and in due time, Hulu Plus, will be delivered to you over the MovieNite Plus.

Apart from that, the D-Link MovieNite Plus will also be able to turn the TV into a digital photo album with Picasa, letting you share your fondest memories in stunning HD quality with the rest of the authorized world. With more than 130 channels and apps for endless entertainment choices, there is definitely going to be something for everyone in the family, and this is not just plain marketing hype, although I do believe that there will be folks who after surfing through all the available channels and apps, will still throw the remote control up in frustration and claim that there is nothing good on TV to watch.

Ken Loyd, director, consumer products, D-Link, said, “Whether you are looking to stream the latest flicks from VUDU, catch up on your favorite TV shows available on Netflix, or just want to listen to some music from Pandora, our new MovieNite Plus offers a simple to use solution that delivers the biggest names in entertainment straight to your TV. D-Link continues to deliver user-friendly entertainment solutions offering an unlimited amount of content at the best HD resolution for a great value.”

Expect the MovieNite Plus to be available for pre-order now at $79.99, where it will ship from next month onwards.

Press Release

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BYOD's impact on the data center

Takeaway: Scott Lowe doesn’t see the trend of users bringing their own devices to work changing any time soon. Here are some things you need to anticipate as you make adjustments in the data center.

Much has been written about the significant impact that Bring Your Own Device (BYOD) initiatives have or will have on IT departments. CIOs and the help desk need to embrace this reality. On the CIO side, some control needs to be returned to the users as they bring devices into the organization. Obviously, the CIO needs to create and enforce guidelines to such usage, but BYOD is coming whether you want it or not.

In concert with whatever guidelines are put into place, the IT help desk needs to be prepared to support devices differently than in the past. The time may have already come when the company no longer controls the entire hardware and software stack. Instead, the organization needs to adjust to new methods of delivery and may, for some users, retain control of the entire stack and for others, control just a portion.

It’s not just the policy-writing CIO and the support-minded help desk that’s impacted, either. All of this means big changes in the data center, too. When organizations controlled the entire stack, the data center’s role was generally limited to that of a primary file repository so that people wouldn’t save files on an unprotected desktop computer; instead, user documents would be stored on a file server in the data center. Further, company-controlled machines may have been considered “trusted” entities by some organizations. This trust relationship may have led to somewhat lax physical and logical separation between the desktop environment and the servers.

All that has to change. Here are some of the ways that the data center will be affected by BYOD:

In addition to being a user document repository, the data center may take on new responsibilities, such as provisioning VDI-based desktops.Servers to support application virtualization, VDI and other “hardware stack replacement” technologies may wind and wend their way into the data center.A new and changed focus on security will need to be addressed. Now, the company will actively use what can be considered “hostile” devices from a network security point of view. If there weren’t clear security mechanisms in place before, BYOD will force the issue. Think of it like this: You wouldn’t put your servers on the Internet without a firewall protecting them. With BYOD, you need to do the same thing for your internal servers, if you’re not doing it already. Expose only the services that are necessary for users to be able to perform their duties.Common remote access needs will become absolute requirements even on different platforms. Think about such options as the VMware View or Citrix Receiver clients servers here.

In many ways, BYOD can be good for the organization and good for the IT department. The organization can experiment with new technologies more easily and, if done right, the whole initiative can save IT time and allow them to refocus efforts elsewhere. BYOD will necessarily shift the support burden from having to address the whole hardware/software gap to an application-driven focus.

Like it or not, the trend for BYOD is very strong, so start planning your support and process standards now.

Has your organization been affected by an influx of different devices? Tell us how you’ve adjusted to the change.

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iOS 5: Notifications and Notification Center



iOS 5 is the biggest update yet to Apple’s mobile operating system. Along with over 100 other features, it brings Notification Center, an improved way to manage push notifications on your iPhone or iPad. Read on to learn how to get started using Notification Center.


Introduced in iOS 3, a push notification is a message sent to your device by an app you have installed. For example, a turn-based multiplayer game may send you a notification to tell you it’s your turn. A lot of apps use push notifications, and a list of the ones on your device that do can be found in Settings > Notifications.


If your device is running iOS 5, then one of two things will happen. If your device is locked (the screen is off), then the screen will turn on temporarily, and the notification will be shown. If you do nothing or are away from your device, notifications will form a list so you can see them all at once.


You can swipe across any of the notifications in this list to open the app they belong to. For example, if you get an SMS, you can swipe across its entry in the list to open the Messages app to reply.



If you are using your iPhone or iPad at the time the notification comes in, it will appear in a banner at the top of the screen, then disappear after a few seconds. This won’t interrupt what you’re currently doing, unlike notifications in iOS 3 and 4, which required you to tap ‘Close’ to dismiss the notification. While these banners are visible, you can tap them to open the corresponding app.



It might seem like unanswered notifications get sent away, never to be seen again, but don’t worry; iOS 5 is keeping track of them for you. If you’d like to see a list of received notifications, simply swipe downward from the time at the top of your device’s screen. A tray filled with recent notifications, called Notification Center, will slide down. You can then tap a notification in the list to view it in the correct app.



If you’re using an iPhone, this tray will also show a Weather widget and a Stocks widget. These can both be turned off by going to Settings > Notifications, then selecting Weather widget or Stocks widget and sliding the switch to Off.



You can indeed, by going to Settings > Notifications, choosing the app you’d like to turn on or off, and changing the Notification Center setting. You can also decide whether apps’ notifications appear in the Lock Screen by changing the setting at the bottom of the screen.



When you’re looking at an app’s notification settings, you can decide whether notifications should show up as a banner, an alert, or not at all. An alert is the same as what push notifications were like before iOS 5: when a notification arrives, a box will appear in the middle of the screen, and requires an action to dismiss.


You can also change the order in which notifications show up in the notifications tray: either by time or manually. If you select by time, the most recent notifications will appear at the top of the list. If you select manually, then they will show up grouped by application in the same order you set up in Settings. Once you select to sort them manually, you’ll be able to drag apps around in the list to reorder them.


That’s pretty much all you need to know to get started with Notifications in iOS 5. Any other questions? Feel free to ask in the comments.

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Mark Pincus, a potential multibillionaire, finally takes center stage at Zynga (video)

Mark Pincus, chief executive of Zynga, has been out of the public eye for months, mainly due to regulatory restrictions on what CEOs of companies filing for initial public offerings can say in public. But yesterday, he finally got on stage for Zynga’s big games rollout.

Clearly, Pincus was careful to avoid saying anything that would derail the social game company’s IPO (if that IPO happens, he could become a multibillionaire). So his appearance  had to be a carefully planned event. He made no financial projections, and he focused on Zynga’s upcoming games and its goal of “connecting the world through games” that are played on any platform by everyone.

It’s been so long since Pincus has talked that it’s worth making some observations about what he said on stage and how he performed in front of the bright lights.

He hasn’t always been careful or scripted in the past. He is naturally folksy, casual and down to earth when he communicates on stage. And his talk yesterday didn’t seem scripted, although it probably was scrutinized by the company’s lawyers.

He started out with a story about the good old days at Zynga in 2007, when the company first started making games for Facebook. He said the team hired some students from the Culinary Academy across the street to create food in the company’s small headquarters. One of those students, Amelia, later became the fictional head chef in Zynga’s Cafe World game, and she’s now the head chef in Zynga’s sprawling new San Francisco headquarters for 1,700 employees. (The company has 2,500 employees worldwide.)

Pincus described how the team took the old Sega headquarters and converted it into a cool space that Zynga employees affectionately call the “doghouse.” At that point in his talk, he asked the crowd of journalists to turn around and look up. There, up on the upper balconies of the building were Zynga’s employees by the hundreds (pictured right). It was a moment when Pincus could recognize the efforts of his staff. He apologized to them for taking away their cafeteria for the day and asked them to go out for an expensive lunch.

Pincus laid the groundwork for all of the presentations by senior Zynga executives. He allowed each domain expert to get on stage to describe their own games. When he introduced the company’s chief operating officer, John Schappert, who was recruited away from Electronic Arts, he said Schappert had fulfilled Pincus’ goal of finding his own replacement. Pincus said hiring Schappert to run the game operations allowed him to focus on helping Zynga employees become entrepreneurs in their current jobs.

Pincus said, “We challenge ourselves every day to … get you guys to play. You are busy. You are on the move. You don’t have time to sit and play games. But we really think play is this macro theme and activity that we all need to fit back into our lives. Everything behind what we are building is this mission to build a platform for play.”

He added, “We are not trying to be a company that is making the next hit game. We would be happy to create the next hit game. But we are trying to do something broader than that. We are trying to have this experience make up a platform for play.” He said Zynga is trying to inspire “socialness,” or getting you to create many more friend connections. He said Zynga is tracking how well teams do at getting you to connect with people in meaningful ways.

Pincus said Zynga’s basic design principles focus on the FTUE, or first-time user experience. The best opportunity for Zynga to make an impression on a player is in the first three clicks of a game. He said that in casual games, you have to sell the player on the whole game in the first three clicks and that five to 15-minute experiences of playing should “feel like a meal.” You shouldn’t have to change your routine for Zynga’s sake.

He mentioned that one new initiative, Zynga Direct, which the company has been working on for two years. It’s a platform for creating more social interactions around Zynga games played on the web or on mobile devices. But he didn’t go into much detail.

Schappert later described Direct, dubbed Project Z, as an online destination where Zynga players can go to play Zynga games. Schappert said Project Z was a “social gaming playground,” where players could play under their own gamertag names. But he didn’t go into much detail, either. In fact, Zynga probably left that initiative shrouded a bit too much in mystery, as a number of the press left the event confused.

Pincus closed the event saying that Zynga is committed to one vision that hasn’t changed since the founding: ”We want to be the biggest macro bet on social gaming.”

“We believe that this is the way everyone around the world will want to embrace play in their lives,” he said. “We know it is early. We know it is primitive.” He said social gaming will come to life in the next few years and will become more mobile, so that you will get something like a World of Warcraft experience in five or fifteen minutes.

All in all, Pincus communicated the company’s vision and came off as personable. But he didn’t fully succeed in providing answers to questions that his own presentation raised.
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